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by noAnswer 1299 days ago
Multiplayer games of old where usually p2p. DoS attacks from sad losers an cheating put an end to that.
1 comments

A lot of things did, not just what you mentioned. It's a lot harder to replicate a high amount of data to a high amount of players in p2p, since you have to send that data to everyone you're playing with, and you're basically limiting yourself to residential connections/wifi which are still crappy and have a high amount of lag. For the kind of fast-paced games people make/expect nowadays, this isn't really acceptable anymore.