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by redka
1301 days ago
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> If it's for fun, it shouldn't feel like work I would be very careful with this sentiment. Pretty much any creative endeavour consists of parts that are not strictly fun. Coding in particular is filled with difficulty, tediousness, deep and wide thinking, etc. It's also the best creative tool that I know of, deeply engaging, very intelectually stimulating and fulfilling and lets you create things of extreme sophistication with very little limits. It's easy to rationalize your lack of motivation or discipline with a statement like: "I don't feel like doing it so it must not be something that I like" but creating an environment and a mindset to pursue fun, creative projects is not easy. |
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I would consider that I give up on stuff pretty early when it becomes "not fun [1]." I'm in my 50's and I've been doing it for a long time. Since I'm always obsessed with something and each time I try something I get at least a little better, I have built up a pretty decent background in a lot of different areas and the amount I can accomplish before something becomes "not fun" gets to be more and more. I like to say I have a Metahobby: I collect hobbies.
I know this isn't a viable solution for most, but at least it's an alternative to feeling crappy about not finishing stuff. Also this:https://youtu.be/GHrmKL2XKcE
[1] For hobby projects. In my career, I know it's work, someone's paying me.