|
|
|
|
|
by shagie
1300 days ago
|
|
By having a physics simulation and models of the pieces for a game, two humans can play the game. The physics simulation requires no understanding of the game rules itself. In order to implement a game without a physics simulation, it requires that the game state (rather than the physical state) be modeled. It is that modeling of the game state and the permissible moves that requires much more work. An implementation of Blood Bowl in Vassal ( http://www.garykrockover.com/BB/ ) requires more modeling of the game and its rules than the corresponding physics simulation in TTS ( https://steamcommunity.com/sharedfiles/filedetails/?id=23365... ). |
|
This is obviously wrong, unless you mean "sandbox" every time you say "physics".
For example, playingcards.io is a sandbox. It allows everyone to move cards around at any time, and players can use whatever rules they want. It has no physics simulation. Is this what you mean?