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by WalterBright
1297 days ago
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As experience has shown, bounds checking is needed in the release builds, because those array overflows are only discovered by hackers in the released software. D compilers allow that to be turned off, but it's only appropriate when: 1. evaluating how much the checking costs in runtime performance 2. doing competitive benchmarking Otherwise, it should always be on. |
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I always force enable bounds checking on C++ code, never had a performance issue where the real culprit wasn't something else, wrong algorithm or data structure for the problem at hand.