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by houseinthewoods
1301 days ago
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1) A "modern" scripting language. Scripting languages up to this point have been characterized by syntactic conveniences at the cost of performance, but modern languages have challenged the validity of that trade-off. In my opinion a new scripting language would be focused on as many development/operational conveniences as possible at the cost of performance. I'm not very familiar with Erlang but I imagine it would strive to be similar, without the goal of enabling massive distributed systems (it would more aim to replace all of a hobbyist's shell scripts, and maybe grow up to be used by devops in small/medium-sized companies). The language would be centered around concurrency and pattern-matching, and take Go (plugins) and sqlite (transparent persistence) for granted. 2) A 2D game engine. I might just be plagued by an abundance of non-obvious choices, but I'm baffled that I can't confidently draw pixels to the screen in 2022. If I were to start developing a 2D indie game at gunpoint I would probably choose Gamemaker or dare I say Unity, but I would much prefer something like the Processing/p5.js API (but with better performance/portability). |
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