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by grantjpowell
1297 days ago
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Great callout, I haven't had my coffee yet. Here is a version that better shows what I intended pub struct Secret<T>(T);
impl<T> Secret<T> {
pub fn map<U>(&self, func: impl FnOnce(&T) -> U) -> Secret<U> {
Secret(func(&self.0))
}
}
impl<T: AsRef<[u8]>> PartialEq<&[u8]> for Secret<T> {
fn eq(&self, other: &&[u8]) -> bool {
constant_time_eq(self.0.as_ref(), other)
}
}
/* Some other file */
use secret::Secret;
// Translated from the example
fn check_mac<T: AsRef<[u8]>>(mac_secret: Secret<T>, message: &[u8], mac: &[u8]) -> bool {
// This returns a new Secret<[u8; 32]>
let computed_mac = mac_secret.map(|secret| hmac_sha_256(secret.as_ref(), message));
// This uses the `constant_time_eq` impl from above
computed_mac == mac
}
I think the interesting part of the example is what you _can't_ do in the other file. It's pretty hard to misuse because the return type of `Secret::map` is a new `Secret`, the only way to do `==` on a `Secret<T>` uses a constant time compare.I guess my main point is that when you have a instead of having to add new things at the language _level_, if I have something as powerful as the rust type system I can implement the same functionality in not much of code. |
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I don't know enough about the subject to really evaluate this in detail, but I am more than willing to at least entertain the notion that the problem space is thorny enough that a language-level solution really can do some things that can't be as effectively accomplished with a library solution. Even in a language with a strong compiler like Rust.
Rune also has an interesting approach to pointer safety that's significantly different from Rust's: https://github.com/google/rune/blob/main/doc/index.md#runes-...