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by ajjenkins
1307 days ago
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I’ve played a lot of Flow. I enjoyed the three puzzles for today. I don’t think I would come back every day to do it though. But I rarely play Wordle, so maybe I’m not the right audience. My only feedback is to think more about why Wordle is popular. I think it’s because it’s the right level of difficulty for most people and it has the social element of comparing the number of guesses it took you with your friends. If you solved the Wordle of the day in 2 guesses and it took your friends 4, you have bragging rights. But in your game, it’s a bit messier with how to compare your score with your friends. Comparing times is ok (maybe not as good as # of guesses), but it’s really hard to compare with your friends if there are 3 separate puzzles each day. I think you might get more traction if you had a single, harder puzzle to solve each day. It’s also possible to lose in Wordle, but not possible in your game. Maybe you could add a Give Up button or Hint button if someone gets stuck. I was able to solve all 3 puzzles, but I could imagine someone getting stuck and getting frustrated and never coming back after that. My idea for the hint button is it would connect a pair of nodes for you. |
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I agree that this is a very different type of game than Wordle, and I probably shouldn't have invited comparison by comparing them myself in my above comment. You make great points, and I have struggled a bit with the best way to "score" the game. Time seemed easiest, but I thought a bit about number of clicks as well.
LINKR does have a hint button, in the top right like a plus symbol. It will show you connections that you have correct. But using the hint button won't increment your score in your stats page.
There is also the "compare" button on the stats screen to show you the daily averages for each puzzle - I'd be interested in your feedback on that? Especially if you didn't interact with it, maybe its too subtle and I should make it larger.