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by disqard
1310 days ago
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I spent one weekend going through the official Khronos tutorial for Vulcan, and wrote (understood, then typed -- as opposed to copy+pasted) the bare minimum necessary to get a triangle on the screen: it came to 900+ lines of code. Vulcan is not at all like an "enhanced OpenGL" -- it's for experts to leverage while designing the next generation of high-performance graphics libraries. |
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https://github.com/genpfault/glfw-mcve-base/blob/master/src/...