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by jdminhbg
1299 days ago
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> How can us commenters on HackerNews sit from our armchair and say "ah, goofballs should've just not let headcount get so high!" The cliche HN comment on sites like Twitter (and many, many others, any time headcount comes up) has always been "why do they need so many people?" I've mostly dismissed it the same way I dismiss "I could build Uber in a weekend," but with every other tech giant laying people off, maybe I shouldn't. Maybe the effect of all that extra money sloshing around in the system was to incentivize hiring everyone to make sure you didn't accidentally get a false negative, and not all of those hires were good ones. |
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If you watch interviews with famous developers like John Carmack, they'll mention that working alone scales to about the equivalent of 5x developers. That is, adding 1-3 extra people might slow you down because of the overheads of communication and coordination. It's only around 5+ in a team that there is a definite advantage.
But what are the chances of putting together a team of 5 rockstar developers that all agree on language, style, and vision? Basically zero. So you have to settle for mediocrity. Popular languages, simple approaches, established design patterns.
If you're an experienced "rockstar" developer coding by yourself and use a fancy language like F#, you can outperform a team of 10+ people. If you're replicating a system you've seen already, 20-50 might not be out of the question, especially if you're smart enough to avoid "tarpits" and instead rely on good quality libraries and CotS components like databases, PaaS, and the like.