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by kvark
1300 days ago
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> None of these techniques is relevant anymore given that all the hardware has Z buffers Not true if you consider transparent objects. Rendering with order-independent transparency is still a hot topic without a clearly winning solution on GPU. Web browsers have lots of semi-transparent rectangles, which can be transformed under "preserve3d" context. This is a classic case of effective BSP that is actual. (background: implementing BSP in WebRender a few years ago). https://github.com/servo/plane-split |
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