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by PainfullyNormal 1300 days ago
> None of these techniques is relevant anymore given that all the hardware has Z buffers, obviating the need to explicitly order the polygons during the rendering process. But at the time (mid 90s) it was arguably the key problem 3D game developers needed to solve. (The other was camera control; for Crash Andy Gavin did that.)

In your opinion, What is the key problem 3d game developers need to solve in 2022?

1 comments

I honestly don’t know, but I’m guessing an expert 2022 3D game developer is around here somewhere. :)