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by lewisl9029
1301 days ago
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Seeing a lot of comments trying to dispute the claim that "individual developers do not pay for tools". The claim does invite these kinds of disputes since it's so absolutist, but I do believe there is some truth to it, at least if we take it as a generalization (rather than a literal statement). Anyone who's either worked at a developer tooling company or tried to sell to developers themselves (I personally did both, having worked at CircleCI in the past and now building my own developer tooling product at https://reflame.app, Show HN launch thread here: https://news.ycombinator.com/item?id=33134059) can probably back the observation that we individual developers are notoriously reluctant to open our wallets, even for products that we love and use daily, despite our high disposable income relative to professionals in other markets. Gonna share a few of my own hypotheses for some of the contributing factors as comments below for discussion. Would be fun to see folks share their own! Especially if you've seen successful strategies for how someone might be able to overcome these hurdles to selling products to individual developers at scale (a topic near and dear to my heart these days)! |
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Again, I'm totally guilty of this myself, since Reflame started as a side project initially to scratch my own itch, and I can't claim to have done an exhaustive search on the problem space before I started.
This results in a vicious cycle where every product, however innovative it might be at its inception, gets quickly commoditized by dozens of similar products immediately following any signs of traction, so they end up having to shift to competing on price eventually.
Combined with https://news.ycombinator.com/item?id=33691132 means any product that isn't available for free then eventually rots into obscurity due to the unfair distribution advantage of "free" in this market. Thus they are forced to offer a free version themselves and the cycle continues.