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by r_hoods_ghost 1301 days ago
Many moons ago my job was banging out greebles and low poly textured models for arch-viz (architectural visualisation) libraries. Think variations of "technological" shapes to provide detailing for a space ship, chair models to be used in background of render of fancy new office, or door variation number 26 type models. Yes it was as boring as it sounds. A lot of the models have ended up being used in games more recently as well as GPUs have got better. I can certainly see these types of systems being good enough to replace that type of drudge work in modelling pipelines within the next two years. What I really want to see (now that my livelihood doesn't depend on it) is a system that can produce models from prompts with decent mesh topology suitable for rigging (or even auto rigged) and that can be separated into component parts and even have physics applied to them. My dream would be for the bunny to be able to hop off, the stack of pancakes to react realistically and the maple syrup to ooze down!
1 comments

It certainly seems that where there is sufficient incentive-pressure, evolutions like this will be made... and tool-chains will pop up... probably more quickly than one would think...

Such a fascinating and upside-down moment.