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by jwie
1304 days ago
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I definitley think it's on the product side that LAN parties died. The relationship between the player and the game, and the LAN community and the game were way different. Gradually the companies figured out how to inject themselves into the social structure. Your relationships became mediated by these products. Rather than a social lubricant they became the relationship itself. They monetized that social capital. You didn't play WoW with your friends anymore; you played WoW because that product allowed you access to your friends. Some superguilds figured out how to hop games and maintain that social structure, but only the most organized and intentional. Gradually these LAN groups eroded as people got jobs, families, etc. Perhaps that was why the MMO declined; those friendship structures became compromised by the product, and people also developed constraints on their time by things like, spouses, children, and careers. |
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10 people joining Dota 2 from the same IP results in instant ban for everyone. StarCraft 2 is horribly laggy when 10 PCs compete for UDP traffic to the internet server. GTA 5 keeps load-balancing us into different lobbies. Most new games just cannot handle a LAN party anymore. And yeah, I remember the time when I paid for a WoW account despite not playing because the WoW guild chat was the quickest way to reach all of my real-life friends.
Warcraft 3 fun-maps, Left 4 Dead 2, Flatout 2 are the games that reliably work well.