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by hastur
5294 days ago
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Could you write (graphically) Battlefield 3 in WebGL, assuming you'd be able to compile it to run efficiently? As for your second question, JS is very useful, I love JS, I write 90% of my code in JS. But we're talking sophisticated 3d apps here, not whether it's useful at all. |
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http://www.youtube.com/watch?v=DQrC5YLKFUY
http://www.youtube.com/watch?v=Lmvj6-CFbbA
JS is not very pleasant to code with, so writing an actual game logic could be a bit painful, but so is development for PS3 and it's done somehow. It's not a question of performance, rather about workflow and structures provided by language.