|
|
|
|
|
by sanketc
1316 days ago
|
|
Appreciate the candid feedback! We started with use cases that are relevant for most communities, and plan to build out the functionality to make it more comprehensive. We recently added ability to query external APIs, and triggers through webhooks (you can check out NBA's discord which has live game threads powered by our bot builder). But agreed with you that there is more work for us to do here. What sort of organizational things have you built bots for? Curious to hear about, so we can build towards that :) |
|
- Discord as a notifications service: perhaps the most common thing I’ve built, but it’s very common for there to be a lot of things that people want to be notified about (an activity that starts every x hours, <thing> just spawned, price of x just hit y, shop that has different stock every day has x today, etc) a variety of things. How it’s usually done is that a bot posts notifications to a central #notifications/#announcements channels in a guild and people sign up for roles so that they get pinged for notifications that they want. I’m not sure if you already support this, but it shouldn’t be that much work
This was before the whole follow channel feature, but that’s very limited and I would imagine this is very common even outside video games, as you said live game threads, pings for when a streamer/game starts, etc
- Ad-hoc wiki: a lot of guilds have what’s basically a few (or many) wiki channels, and I’ve been involved in turning that into a bot-controlled channel that also syncs to a website so non-discord people can access it and you can index, search, etc (see `pvme.github.io` for example; I wasn’t involved in building it but it’s very similar to stuff I’ve built)
I’ve wanted to build what’s basically a wiki that’s discord bot controlled (to bring the interface to where the editors are), but also a has a nice web interface, access control, etc. but never found the time or the motivation
- Database frontend - various different forms of “write these things into a DB, and then spit it back out in a nicer format”
- Crappy REST client - sometimes games have stuff that’s only hidden behind obscure APIs, so you just write a bot that forwards /commands to the correct endpoint and spits it back out
- Informal market - some features around aggregating price/demand/supply information for informal trading of game stuff, for lack of a better term
Edit: I completely forgot, but communities around streamers/YouTubers are probably a huge market. I haven’t been involved in that area, but I know friends that funded a nice vacation from building bots for these people. Stuff like patreon management, perks, moderation, engagement, etc that I see your service as a perfect fit