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by djray
1302 days ago
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The standard for game music contractors is to get paid for minutes of music which are used in the game or in promotional material. Rejected material should not be used at all, which is one of the main issues here (id used more than double the amount of music that they accepted and paid for). Mick had been a contractor for Bethesda previously and hadn't experienced these issues, so I don't think it's fair to blame him for approaching a new project in good faith. From his essay, it seems that Marty Stratton was the main actor in all the issues. The rest of id and Bethesda seem to have acted reasonably, only circling the wagons when legal got involved. |
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He had already worked with the same company, already experienced pay issues, already knew the planned deliverables were nonsensical, worked months without pay, took on additional project without a contract, then signed a contract without reviewing it with a professional, didn't escalate to higher powers sooner, etc. None of this is easy and can cause stress, but they're standard problems that all freelancers have to deal with. Part of being a freelancer is getting paid more to deal with these bad bits. It's not for everyone, including me.