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by james7132 1321 days ago
Skeletal animation is supported in the renderer, and there is a (very basic) implementation of an animation player available, but more complex animation (blending, state machines, masking, IK, etc.) is currently still in the design phase right now.

Terrain and collision detection are currently reliant on a third party ecosystem integration with rapier via bevy_rapier. It may be a while before Bevy has a native physics system.

Text rendering is fully supported, and IMO is significantly better looking than anything Unity currently offers by default, though that might not be a particularly high bar, haha.

Prebuilt UI elements are in the works but not upstreamed in any way right now. The UI system has a lot of flexbox-esque primitives that currently lack a way to bind it to gameplay elements. This is a very active area of development though, given that the goal is to dogfood these UI elements for the engine's editor.