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by rikroots
1314 days ago
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Creating a watercolor filter which can be applied to an image dragged into a website <canvas> element is on my list of Fun Things To Do Over The Holidays - but having previously looked at the the mechanics that need to feed into the filter ... well it looks like I'd be jumping down a rabbit hole of complex maths and generative art approaches[1][2]. It's a complex problem space and I'm not sure I have the brain power and tenacity to do a good job of it. [1] - Tyler Hobbs (2017) - a guide to simulating watercolor paint with generative art - https://tylerxhobbs.com/essays/2017/a-generative-approach-to... [2] - Curtis|Anderson|Seims|Fleischery|Salesin (undated) - Computer-Generated Watercolor - https://grail.cs.washington.edu/projects/watercolor/paper_sm... |
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It is loosely based on the process described here: https://yunfei.work/watercolor/watercolor_pp.pdf and I though this can't be too hard...
I found it challenging to combine high resolution results with reasonable processing times.