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by Corazoor
1312 days ago
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Probably by learning how humans have to balance their extremities to remain standing upright. The camera angle with respect to the enviroment is likely a factor too, since errors got larger when outdoors. Errors are also not exactly small, ~6cm average, although it's more like 1-2 or 5-12, depending on body part. I think this would very likely be noticeable in VR applications, but it is still very impressive accuracy overall. The question also nicely highlights the disadvantages of trained algorithms: No one knows for sure, and it certainly isn't obvious by looking at the network weights... On the other hand, when looking at the pictures, I felt like the authors: There should be enough information in there to get at least a good estimate. And it is extremely useful that one can nowadays "just" train a model to confirm such theories. |
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