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by koala_man 1321 days ago
Most of the VR software I've tried have anti-nausea features like teleportation and unmoving frames of reference, so I'm not sure it's fair to say that no one's talking about it.

I think the hope was that some combination of hardware and software would solve the problem.

1 comments

My understanding of what causes the nausea is the render latency. The brain thinks its been poisoned due to our vision and the vestibular system misaligned, and so it triggers nausea to expel the poison.

I am skeptical we can get hardware fast enough such that these systems don't trigger a false positive for all people.