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by thatguy0900 1314 days ago
"in 2019, it passed laws limiting minors to less than 1.5 hours of online games on weekdays and three hours on weekends, with no game playing allowed between 10 p.m. to 8 a.m. It also limited how much minors could spend on virtual gaming items each month, with maximum amounts ranging from $28 to $57, depending on the age."

How could this be done without coordination?

In addition: "One of the first systems required by the government was launched in 2005 to regulate adolescents' Internet use, including limiting daily gaming time to 3 hours and requiring users' identification in online video games.[134] In 2007, an "Online Game Anti-Addiction System" was implemented for minors, restricting their use to 3 hours or less per day. " https://en.m.wikipedia.org/wiki/Video_games_in_China

1 comments

Yes, coordination between apps would be the hard part and I see no evidence that it exists. There is a lot of writing in English that does not point to anything canonical from China. It does not make clear exactly what obligations are placed on app developers. I remain skeptical that coordination between applications is happening.

I would love to see any evidence of this. It should be easy if it exists as there would be documentation telling app developers how to use the central database. I would imagine an ecosystem of libraries would exist to make it easier for app developers to satisfy these obligations.