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by eludwig 1317 days ago
The grass is always greener! :-D

I smile because I left commercial art back in the 80's to become a software developer!

More power to Laim and I hope it works out well for him, but I have my doubts. Working as a full-time (especially on-staff) artist answerable to an Art Director sucks!! Artists are not respected, paid terribly and just generally considered disposable. At least that's how it was in my day.

Again, Liam, go for it, but keep your eyes open going into it! Some things are better left as hobbies (which I do not consider a dirty word)!

4 comments

I stood at a fork in the road, so to speak, when I was kicked out of the house and had to decide whether to pursue art or tech (I enjoyed both). It was clear to me tech would pay the bills — the art I could do in my spare time.

Retired (am I?) now, I can do all the art I want.

This is the way I plan to go!

I love coding and I have my own dream projects. My plan is to earn enough to be independent and follow my dreams.

Not retired yet, but collected some nest egg. Since then, I stress less, only work on what I find interesting and speak up when I want to. Funny part: I only got raises faster this way.

For me, "following the dream" is a failed concept. It means I know what I want, which might look true but it isn't. Currently I try not to dream. I try to be awake, and open to whatever comes my way. Some things that come to me I never dreamed of, and they are much better than anything I could imagine.
An interesting philosophy I have seen in others but find myself unable to embrace. I have friends I admire that are more like a leaf on a stream. I suppose by the same analogy I feel more inclined to be the salmon lest the stream take me to some stagnant pool.
If we're going on analogies, I'd be a crayfish. Happy to go as the river takes me, but I'll migrate if pickings become scarce. Avionics took me far until COVID. When the weather got stormy I was quite happy to jump ship.
It's a risk/reward thing. Some people go all in with their passion first, consequences be damned, and it pays off. Others, I think the larger portion, aren't so lucky. Conventional wisdom is to take the safe job first, and then go from there - the risk here is never getting out of that rut. It's a hard decision, but being really focused on defining and attaining what independence is for you, is the key to taking that safe job first. My 2c.
Being in a rut is better than being homeless.
Without a shadow of a doubt.
Also I have been able to pawn or sell extra guitars acquired when works was better. Art tools can retain some value.
The problem is that by the time you are retired you are most likely so unplugged from the cultural zeitgeist that fuels art that you can’t possibly be good at it. You can’t possibly create anything meaningful that would speak to people who really consume art, because those people are young. They’re a few examples of outsiders who buck this trend but it’s a little presumptuous to think you’re as good as them. So now you do “art.”
I am a MA of art and an avid consumer of it. I work at an art school.

What you say can happen, but it must not happen. I have seen 70 year old artists doing more modern and interesting works than graduates. And this is not rare, which you would definitly agree to if you are an avid visitor of art exhibitions.

Also modern or high art is something different to animation which our poster here wants to go for. I don't see why age would matter there — and even if it would OP is 20. We have many people who start to study art at that age. The average age might be 19 to 20.

It is true, that not everybody is made to transition into art, especially if they did not do any art their whole life, but that has nothing to do with the Zeitgeist and everything to do with the time it takes to develope the eyes needed to see what needs to be seen.

... wow!

I have to disagree with every clause in this statement. First, you don't have to be "old" to become "retired"; people can take extended sabbaticals away from the money race at any time in their adult lives to pursue their current passions - if only for a short while. If/when the money/support runs out, "un-retire" and prepare for the next "retirement". Second, being part of the "cultural zeitgeist" has nothing whatsoever to do with artistic ability - unless you're more interested in artistic fame/fortune than producing art that realises your vision. Third, you do not need to be young to "consume art" - btw that is a truly awful phrase that grates against every fibre of my alleged soul. I for one didn't suddenly stop appreciating the creativity of my fellow humans on my 30th birthday.

I'm sorry this comment has turned out to be so negative, but art is, for me, not a job description; it is a passion, an addiction from which I never want to be cured.

"Presumptuous" is (nevermind the unfairness) far less concerning compared to the arrogance that speaking on behalf of the entire art world and/or zeitgeist entails.
I try not to be presumptuous- as I honestly have no idea what art is because I’m too old to keep up- so maybe you can give me some examples that buck the trend? If not I’ll just assume you’re offended because you’re old. And honestly, if you think art is as easy as retiring and doing it; you deserve to be assumed to be presumptuous. You have a lot to prove and nothing to lose. Suck it up. Prove yourself or deal with mediocrity. Or worse, you’re just pretending.
So if you have no idea what art is because you're too old, why do you presume you can gate-keep art for others?

> I’ll just assume you’re offended because you’re old.

I very strongly suspect I'm younger than you. And I've no personal interest in artistic pursuits, to be explicit.

The only reason I took offence was that you were, in short, acting offensively. Even shorter - you were an asshole.

In the longer - you were telling people who wanted to pursue art that they were presumptuous for daring to do so because they weren't the right age in your opinion. That far exceeds presumption and veers directly into arrogance, as I mentioned earlier.

> Prove yourself or deal with mediocrity

We are nearly all, in the scheme of things, mediocre. That's just how normal distributions work.

But, you don't have to shit in someone else's Weetbix just because you're feeling your age and Scrooge's "Bah humbug" makes more sense than ever.

Just stick to yelling at those damn kids to get off your damn lawn.

You’ve read too much into what I’ve said and taken too much offense. Text is hard so I don’t blame you. “retiring and doing art” is an absurdly simplistic path to point someone towards and it’s not helpful to anyone who wants to actually create anything at all. And it probably doesn’t work in most cases.

“It’s what I’ve done!”

> You can’t possibly create anything meaningful that would speak to people who really consume art, because those people are young.

Why do you think "people who really consume art" are young? This seems completely false to me.

I think this is a very narrow view of what art is, who can partake, and what it means to be good at it.
I don’t care.
> You can’t possibly create anything meaningful that would speak to people who really consume art, because those people are young.

This seems an unusual statement. I consume a lot more art in my 40s than I did in my 20s for example.

As a counter-example, Stan Lee only began drawing superheros when he was 43. Hard to argue his work isn't consumed by young people.

And of course Paul Cézanne only got his first exhibition when hr was 56.

That is very cool about Cezanne, but I suspect he is one of the outsiders I am referring to.
> So now you do “art.”

That's fine. I would never do art for someone else anyway. It's not that it's a selfish thing, I don't do art to amuse myself, but rather I do art to express a thing I need to express (for some reason). That is not dictated by the whims of others.

What you describe is not art, it's derivative commercial products that use "art" skills. True artist almost by definition does not care about audience, or tries to predict what they will like.
What's your definition of 'true art'?
And yet if you don’t have an audience, what is the point? Even the most outsider artists managed to gather a following some way or the other. It isn’t just happenstance.
> And yet if you don’t have an audience, what is the point?

Point is art itself

Don't caring about audience doesn't mean not having an audience. But, caring about an audience, by definition means creating derivative commercial works of low value. It works in business, but not in art (unless your goal is to just make money and/or be famous).
For the longest time, caring about your audience was the only way to get food on the table for an artist.

Michelangelo and Carravagio were contract artists and so were most of the others who are considered great artists. Of course, their audience wasn't the plebs.

And what is considered true art today is nothing but a rigged money game of the big art houses and galleries.

Uh, just no.
If nobody watches me play video games, what is the point?

That i enjoy it.

Some people enjoy doing art.

Not so long time ago, there was this man who loved to make barbecues. At weekends, he loved cooking, preparing and eating the food with friends. He would talk about the best temperature, the best meat, salsas, and lots of other technical data.

One day, a butcher from a local store joined the barbecue: - Hey, you are pretty good! Would you like to leave your current job and work for our store? We have special discounts for workers, and the job is good.

The man thinked twice before answering...You are that man. Some choose Yes without hesitation. Others say No.

- No thanks, its just a hobby for me.

Great example - this is why I stayed 100% in music. Even a fringe artist like Grimes claimed to have problems with her well respected label over creative issues. None of those problems for me.
He could just move to Product Design for half the pay of a swe and the same treatment as a production artist. Worst of both worlds.
High tech pays designers the same as engineers and in my opinion it’s a much better gig. No one’s looking over your shoulder to see how many lines of code you commit.
At a FAANG, a Product Design IC can make up to around $350k/yr. A SWE can regularly make $1M/yr. My BiL is an eng manager and he makes a little over that. One thing I've noticed is that most engineers seem to be relatively happy and stay at places longer. Most designers seem to be miserable.

Just my 2¢, but having hard, understood metrics can be easier in many ways vs much more nebulous things that can be hard to quantify. That kind of turns into more of a popularity contest.

The beauty of a hobby is that nobody has the leverage to make you compromise, or perform when you don't want to.