| What a surface level take. Firstly, we’ve been doing the “same old animations” for a very long time, and in most areas of content. Secondly, they aren’t they same old animations, technologies to produce them are becoming higher precision, more efficient, and better in many ways. Continuing on, the amount of work being poured into dynamic animation, IK, and the like is significant. Various locomotion systems, including AI4Animation that you linked are becoming significant contributions. Though crazy you single that out as an exception, because it is also using the “same old animations” just a large unstructured set of them. But this work is a direct continuation of motion matching, which also works on large datasets of unstructured animations, and *has* shipped in quite a few titles, and is a very significant jump in how animation is done today. And that’s just animation. https://www.gdcvault.com/play/1023280/Motion-Matching-and-Th... |