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by brundolf 1324 days ago
Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don't think that's what you're talking about

Zelda Breath of the Wild is a recent example where the designers went all-in on physics-based gameplay and did an amazingly impressive job with it. But the hard part wasn't the technology, it was everything else.

2 comments

Also realistic physics is very hard on multiplayer. The more detailed the simulation the more data you have to keep in sync.
These are practically ancient in internet time but they are good examples of physics-based gameplay.

https://jet.ro/dismount/

Seeing that just dredged up some ancient memories