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by Mountain_Skies
1318 days ago
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For the average developer, Unity still has the best balance between simplicity and resources (learning, assets, community) but looking forward, if I was starting out today, I'd go with Godot for indy games. When to go with Unreal is a whole different matter, but for the beginning, Unity is losing its luster. |
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For every other type of game, I would at least check out Godot 4 once it's had a stable 4.0 release. It's easy to learn, supports .NET, and it's actually not hard at all to modify and extend if you know C++. It even compiles from scratch relatively quickly.
Unity's biggest advantage is the Asset Store. If you want a bunch of third-party plugins to make your life easier, Godot has a long way to go.