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by gt585 1322 days ago
Founder here! happy to see people loving the sign up process. We are coming up with different options- but we were against a deadline and had to choose a browser and didn’t have time to do a no- signup experience. We’re working on it, we aren’t Adobe :) - We are a small startup trying to do something new for folks who aren’t into blender (despite it being the most powerful 3D software- its fucking intimidating and hard to use) - that’s it- please proceed to shit on this :) :heart: gaby
3 comments

Blender isn't hard to use … It's hard to learn. Important difference. Once learned, you can do amazing things with it that many other similar 3D software is either incapable of, or far more complex to accomplish the same task. As to Blender being "intimidating", that much is absolutely true. It's also "overwhelming" at first. It helps to focus on smaller tasks when first learning, because it's easy to get sidetracked by all the many buttons and that is where "overwhelmed" and "intimidating" begin.

I highly recommend Blender Guru on YouTube as one of several great places to start for anyone interested in learning Blender. He's got a couple beginner tutorials there that'll get one up and rolling in no time at all. It's well worth the effort to learn for those who have an interest in 3D graphics or game development. Having said all that, I'm always in favor of more new tools / toys appearing in this space, and I thank you for adding to the mix.

They're the same thing to someone thinking about starting with 3D modelling/sculpting. Learning and using aren't two discrete steps that follow each other: you decide to give Blender (or anything else) a try and your use of it guides your learning which guides your use which guides your learning on and on until one day you sit down and realise you're actually pretty good at using Blender.

Someone saying "use" instead of "learn", to people who've never used blender, is fine. IF you've never used blender, everything in blender is hard (except maybe deleting that cube) because it's good software, with a rock solid elaborate UI that follows (and shaped) industry-conventions. This tool doesn't, it's much easier to use if you come in knowing nothing.

Hey! As a 5-year Blender user I'm pretty hyped to give this a try and see how it competes. You talk a big game, and I'd love to test your mettle!

As-is, I can't appraise Womp3D as a Blender alternative since it requires me to create a user account. If you ever drop this requirement (or let people self-host the app) let me know and I'd be happy to compare the two and potentially even recommend it as a Blender alternative.

Thank you for the nice tool, and for all the nice things released by Mercury. I loved ["On"](https://www.pouet.net/prod.php?which=65350) so much, and [hg_sdf](https://mercury.sexy/hg_sdf/) is a very nice library.