haven't F2P games become so widespread because they're much _more_ profitable? I think you're letting your own opinions on this substitute for some kind of business analysis
Note that specifically, I'm talking about games that have made the transition. Like WildStar, Rift, Warhammer Online, et.al.
Sure, F2P games (which are never just ad supported, mind you) can be wildly popular and profitable. But not all of them. For every exploitative success like Diablo Immortal, there are thousands of games which hit the app stores and quietly vanished.
Sure, F2P games (which are never just ad supported, mind you) can be wildly popular and profitable. But not all of them. For every exploitative success like Diablo Immortal, there are thousands of games which hit the app stores and quietly vanished.