There is no "current" Oculus, as the newer "Quest Pro" does not replace the older "Quest 2" but both are available being sold in parallel at different price brackets, like iPhone 14 Pro Max and iPhone SE.
And the Quest 2 alone is superior to the PSVR since it has the "gaming console" built in, while being far cheaper than the PSVR whiteout even accounting for the extra cost of the PS5 in the equation.
Pricing aside, Meta had a decent product with the Quest 2, as they went all-in and it was designed form the start as a stand alone cordless platform and focused and polished the entre VR gaming experience around that from the ground up even buying dedicated VR game dev studios, while for Sony, the PSVR is just a corded accessory to the stationary PS5, but not the main product and so it's not their main focus for PS5 gaming, and we'll see this reflected in the amount and quality of VR titles they'll put out.
The PSVR does win in the graphics department thanks to the processing power of the PS5 but that comes at the cost of reduce mobility thanks to the stupid cable keeping your head tied to the PS5 and ruining your immersion. In fact, I'm calling it right now: the cable tether will make it a fail for most users. I expect the return rates to be high followed by low retail sales and people dumping them on ebay after a few months of gathering dust, same like with the last PSVR they made. It will flop as hard as the Quest Pro.
For people wanting to dip their toes in VR and play Beat Sabre and Pistol Whip, 450 Euros is far easier to stomach than invest 1300+ Euros in a PlayStation VR setup and then hate it because you'll always have to take care of not tangling yourself or tripping on the cable. We saw the same with Valve's VR gear. People just didn't want to put up with the hassle of having an expensive and corded setup just to play Half-Life Alyx.
Meta/Oculus moved the goalposts so far with their cordless self-contained devices, that any new VR gear still needing cables and a separate PC/console to function is an instant fail. I expect Apple's VR gear will also be cordless, powered by their excellent mobile Mx chips.
And the Quest 2 alone is superior to the PSVR since it has the "gaming console" built in, while being far cheaper than the PSVR whiteout even accounting for the extra cost of the PS5 in the equation.
Pricing aside, Meta had a decent product with the Quest 2, as they went all-in and it was designed form the start as a stand alone cordless platform and focused and polished the entre VR gaming experience around that from the ground up even buying dedicated VR game dev studios, while for Sony, the PSVR is just a corded accessory to the stationary PS5, but not the main product and so it's not their main focus for PS5 gaming, and we'll see this reflected in the amount and quality of VR titles they'll put out.
The PSVR does win in the graphics department thanks to the processing power of the PS5 but that comes at the cost of reduce mobility thanks to the stupid cable keeping your head tied to the PS5 and ruining your immersion. In fact, I'm calling it right now: the cable tether will make it a fail for most users. I expect the return rates to be high followed by low retail sales and people dumping them on ebay after a few months of gathering dust, same like with the last PSVR they made. It will flop as hard as the Quest Pro.
For people wanting to dip their toes in VR and play Beat Sabre and Pistol Whip, 450 Euros is far easier to stomach than invest 1300+ Euros in a PlayStation VR setup and then hate it because you'll always have to take care of not tangling yourself or tripping on the cable. We saw the same with Valve's VR gear. People just didn't want to put up with the hassle of having an expensive and corded setup just to play Half-Life Alyx.
Meta/Oculus moved the goalposts so far with their cordless self-contained devices, that any new VR gear still needing cables and a separate PC/console to function is an instant fail. I expect Apple's VR gear will also be cordless, powered by their excellent mobile Mx chips.