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by siknad
1321 days ago
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> I kept waiting for more examples for why we need FP Dependent types, allow a lot more type safety (ex. shader program type parametrized by description of its uniform variables, getting rid of `INVALID_OPERATION` on wrong uniform location/type). > you can incorporate those features in imperative languages like Rust and Swift Incorporating dependent types into imperative languages with unrestricted effects is hard (impossible?). |
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