|
|
|
|
|
by hnthrowaway0328
1328 days ago
|
|
In 1992 (and pretty much in a good part of the 90s) it was still possible and practical to build a small dev team (under 10) and push out incredible titles. IIRC Both ID Software and the team that worked on Diablo were relatively small-ish. Nowadays we have to look to indie studios. |
|