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by j_4 1321 days ago
> That's only in multiplayer games

Certainly not true, it's a game design issue that comes up all the time. Even in the context of casual solo play, players will generally be driven by the very human instincts of risk aversion, resource accumulation, and seeking efficiency. It takes good design to make this behaviour be in line with having fun.

If anything, it's multiplayer environments that are easier to steer towards that, and also allow room for just horsing around.