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by bombcar
1329 days ago
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When DOOM was released in 1993 it spread like wildfire across bulletin boards and early FTP services. But the vast majority of players got it from a floppy copy at their local computer store - it was shareware, and so copying the floppy was fine. They even encouraged stores to charge for the shareware game, they wanted it distributed as widely as possible. And if you paid the $40 for the full game, you got floppies mailed to you. There was no easy way for the company to let you know there was an update available (the early versions had some well-known bugs) so the user would have to go searching for it, or hear a rumor at the store. If you called id, they'd have to mail you a disk with the updated executable on it. This was all confusing, time consuming, and was only for a game. Things were much worse with operating systems and programs. Now almost every piece of software is either distributed via an App Store of some sort that has built-in updates, or has a "Check for updates" button in the app itself. Post an updated build and within days a huge percentage of your users will be running the latest software. |
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