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by dijit
1329 days ago
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For context of what this guy is saying: the modern Xbox's (after 360) are actually running VMs for each game. This is part of why despite the hardware being technically (marginally) superior: Xbox tends to have lower graphical fidelity. |
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Microsoft used a hypervisor primarily for security. They wanted to ensure that only signed code could be executed and wanted to prevent an exploit in a game from allowing the execution of unsigned code with kernel privileges on the system itself.
Every ounce of performance lost to the hypervisor is money Microsoft wasted in hardware costs. So they had an incentive to make the HyperV as performant as possible.