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by Sakos 1322 days ago
Asynchronous game design is something that holds a lot of promise. Traditionally, that was something reserved for online multiplayer in PC games. But suddenly it was possible to design local coop around one player interacting with the game in a different way than the others. The idea is still really cool, but I think most devs are unwilling to experiment with such a niche product.
2 comments

I think you meant "Asymmetric" instead of "Asynchronous". I think Asynchronous games would be something like Travian
Lmao, of course, thanks. I knew there was something wrong with the word but I couldn't think of the right one.
Zelda four swords adventures managed that on the cube already. Not quite suddenly, I'd say. Awesome game if you had 3 friends and the necessary hardware.