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by langsoul-com 1322 days ago
I reckon Nintendo has the best strategy almost game consoles. Not focusing on the power/realism and instead of other aspects.

At some point, if someone buys a ps5 or xbox for power only. Then they just get a pc, those consoles takes years to design. By the time they're released, it's already outdated

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> At some point, if someone buys a ps5 or xbox for power only. Then they just get a pc, those consoles takes years to design. By the time they're released, it's already outdated

I don't think that's really true. Hardware moves slowly enough nowadays that really good hardware from a couple of years ago is still very competitive with today's hardware. And if you tried to build a PC with comparable specs to, say xbox series x, you'd be paying a very substantially larger amount because MS have economies of scale and a strong negotiating position.

I always saw it as: Sony and Microsoft seem to aim to be the "premium" gaming/set-top-box experience for pro-sumers and hardcore gamers.

Nintendo, on the other hand, tries to appeal to a much broader market. They learned from their success in the 80s, when pretty much every North American living room with kids in the household had an NES and a stack of games on top of the TV. Nintendo sees themselves as friendlier to casual gamers and families. They want to the "the safe choice" when grandma or grandpa whip out their checkbook at Walmart to buy a gaming system for their grandchildren.

Just being family-friendly doesn't quite guarantee success, which is why they've always been exploring new ways to interact with video games. Basically every new console they've introduced has had controllers markedly different from what came before. (Even if it turns out they were not necessarily _better_ than what came before.) In the case of the Wiimote, they pretty much hit a home run. It was not only a novel input method, it turned out to be loads of fun for casual gaming, social gatherings, and families.

That is exactly why game studios prefer to target game consoles, there aren't a zillion of different ones to support.
Not the main reason, game studios target consoles because of established player base.

Actually, consoles are tricky to develops on because they are quiet restricted from hardware standpoint, so you have to invest a lot in hardware knowledge.

Still much less than the gazillion PCs, each being its own snowflake.
In the current day that won't really affect gaming. As long as the PC is stable being its own snowflake hardware combo, the developer of a game doesn't have to worry about customizing code around it. Most games are built on engines like Unity, not that direct API access wouldn't be just as reliable. Games built on very well-tested platform like Unity just remove all remaining doubt.