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by a_t48 1330 days ago
I did something similar, but couldn’t figure out a clever enough way of resampling the audio from “native” rate down to something that Windows was happy with. What was your strategy?
1 comments

I didn't handle audio for this emulator. But you can see how I handle resampling in my more fully-featured NES emulator here: https://github.com/binji/binjnes/blob/ca6977469168069a165176...

I'm not sure it's the right technique, but it seems to work pretty well!