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by minraws
1329 days ago
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you got me, though using SDL doesn't seem quite as fair if you use that title :P nice work though.
I have been writing a compile-eval NES emulator in multiple languages, C++, Rust and such, it was a lot of fun. Still haven't managed to get it working with Rust, I still have hope. |
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The program would still be sitting on top of an OS, unless it was a booter, at which point it would be sitting on top of device firmware, which sits on top of specialized hardware. SDL is about as generic a library as it gets when it comes to game development. Compare all of the companies that get credit for making their own first-person shooters, when all they had to rely on was a first-person shooter engine and a bunch of licensed assets. Scrabbling in the very dirt and clay, they are.