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by __turbobrew__ 1328 days ago
Once I have to “refactor” my base the fun was gone for me. I like building stuff, but going back and doing janitor work is not fun for me.

Currently, you build a base from the very lowest tech all the way up to the highest tech in a single go. What would possibly make the game less tedious for me is if a single play through was split up into different levels with mini objectives. Once you complete the level mini objective you move on to a different map and start a new base at a higher tech level. That way you can just throw away all of the “tech debt” of the old base while starting at a higher tech level.

I imagine this would be a different game mode, but it would make the game more attractive to a wider audience in my opinion.

3 comments

Mindustry works like this, in case you're not familiar with it.

https://mindustrygame.github.io/

For experienced players of factory or strategy games, Mindustry starts out really easy. You can just build a wall at a choke point near the enemy spawn, stack up turrets, and go about your business.

At higher levels, it gets more challenging and complicated. You need to produce power and coolant, and you need to use a mix of defenses. And you also need to defend vulnerable sectors against counter-attacks, and build offensive units to attack enemy sectors. And it has a cute little system for programming units in "assembly", although the documentation is almost non-existent.

So even if it seems weirdly easy at first, it might be worth playing at least the first few campaign levels. Overall, I'd say it's my favorite mobile factory game, just edging out Refactory.

> Once I have to “refactor” my base the fun was gone for me. I like building stuff, but going back and doing janitor work is not fun for me.

That's entirely a chore you have decided to do.

It is entirely fine to just leave your spaghetti base producing stuff in its little corner while you go build the next step somewhere else.

I've did that few times, basically leave the old base to act as "mall" (just produce building to furnish the new base) while I build bigger and better, once I hit construction robots and can freely blueprint everything.

Hell, once you get to robots you can "just" erase it entirely easily if it displeases you, blueprints make it easy to change your mind.

> What would possibly make the game less tedious for me is if a single play through was split up into different levels with mini objectives. Once you complete the level mini objective you move on to a different map and start a new base at a higher tech level. That way you can just throw away all of the “tech debt” of the old base while starting at a higher tech level.

Not exactly that but look up at Warptorio 2 mod. You basically have limited sized base that teleports every XX minutes to a new planet, so you carry a small base with you but have to rebuild every warp. It is pretty hectic on default settings tho

> That way you can just throw away all of the “tech debt” of the old base while starting at a higher tech level.

The classic way to do this is to load up a train full of supplies and drive somewhere further from the start, with more enemies and better ore patches. Or if you don't have trains yet, take the car.