|
|
|
|
|
by glowingly
1326 days ago
|
|
As an aside, many 4k/1440p videos are not really 4k or 1440p, vs how we would classify a 4k/1440p monitor. Video is mostly 4k/1440p light levels, but less than that w.r.t. color information. A common video subsampling setup is 4:2:0. https://en.wikipedia.org/wiki/Chroma_subsampling In addition, common video compression techniques (at least the simple ones that I could still understand) basically reconstruct blocks of pixels. Reconstruction is lossy, at best. If I had to guess, something similar could be done in games as part of their optimizations. |
|