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by wongarsu
1327 days ago
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Alternatively, we try again and again because there's a lot of promise if we get it right, but so far the technology just isn't there for anything sustainable beyond the novelty factor. This round we got far enough that there are some industry use cases for AR, which shares 99% of its tech with VR. Maybe that will funnel enough money into development to break out of the hype cycle into something sustainable. |
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This could change if holographic digital screens become practical, allowing, for example, multiple people in a room to see a real 3D scene, each from a different angle without any head gear.