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by jpgvm 1335 days ago
This is true.

The story carried Witcher 1. Gameplay was vastly improved in 2 and I have mixed feelings about 3, the game was definitely more successful and I think you can partially attribute that to changes that made it easier to play and thus much more console friendly.

I for one welcome a UE5 remake of Witcher 1 and will purchase it for sure, if only for nostalgia sake.

2 comments

Some elements were better. For example potion mechanics was the best in W1. You could only make them near fire which means there was risk/reward and safe places mattered, and the system had some depth with matching secondary ingredients and managing positive and negative side effects.

W2 made alchemy useless cause potions lasted like 3 minutes and cut-scenes were included in that time (so you take a 3 minute potion, enter a 2 minute cut-scene and your potion stops working 1 minute into the boss fight). And W3 made potions less of a hassle by auto-refill but streamlined this too much - you could refill anywhere so you always had potions so resource management wasn't required. And the secondary ingredients and side effects were gone so the system is much simpler.

Also the tactical aspect of combat was ok in W1 - adjusting the fighting style and sword combination to the enemies. It just wasn't an action-RPG despite the action-RPG interface. It would be better served by turn-based combat.

It's been too long since I played Witcher 1 to really remember the feel but I never had the complaints other people constantly bring up. In fact I put off Witcher 2 for some time because unlike Witcher 1 it seemed to require using a controller to have a decent experience, but Witcher 1 was great (in my vague memory) with keyboard and mouse. (I also had a slow start-and-restart phase with Witcher 2 because it takes a while to really open up more, but when it does, it's a fantastic game too. Witcher 3 improved on that and you get into things immediately.)