Hacker News new | ask | show | jobs
by bashmelek 1325 days ago
I remember Neverwinter Nights 2. Decently fun game, but extremely buggy. It had some strange local lag where it wasn’t that unusual to command a character to move only to have them freeze in place then teleport back where they were 10 seconds before.
1 comments

NWN2 was such an odd duck from an engine reuse perspective. When development on NWN2 began, Obsidian was handed a much older version of the Aurora engine source than what was currently available. While they did do amazing work with what they had, many weird bugs that were addressed by updated versions of mainline Aurora were now things Obsidian had to address in addition to the challenges they had to update the engine for the new game.