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by nz
1325 days ago
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In a similar vein, Age of Empire 2 had a very interesting resource-balance that few other games have managed to replicate. With 5 resources (food, wood, gold, stone, population), and each of those resources being good for very different things (i.e. gold for stronger attack units, and stone for static defenses), and with the population being capped at 200, it presents the player with very interesting choices that have ripple-effects down the line. The sequels didn't quite manage to pull this balance off. And the dynamic is very different from other classics like Civ or Humankind, because those games about geographic control instead of worker-management. Hoping someone undertakes a formal study of game-balance and economics in various strategy games (to help us make better games). |
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