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by grumbel 1331 days ago
The virtual monitors stuff looks pretty in tiny Internet videos, but doesn't hold up on the actual headset. The resolution of both of the display and passthrough cameras is still abysmal, barely better than Quest2 and a tiny fraction of a real monitor. You can compensate a bit by making the virtual monitors much bigger than a real one, but even that only goes so far. At the end of the day, it's about the same experience as putting a big old 720p TV on your desk.

Resolution aside, going with virtual monitors also just shows how primitive the whole thing still is. From a 'workspace in VR' I would expect to get actual window management and UI elements in full 3D space, not just my 2D monitor projected to a virtual rectangle. Microsoft's WMR Portal had that five years ago (not without faults), Meta's attempt feels quite primitive and basic in comparison.