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by crazygringo 1334 days ago
The goal of good UX isn't to "fit n-times the number of settings". It's not about maximizing density (or not wasting pixels or real estate).

It's about clarity, affordance, organization, and not getting lost. And also, yes, consistency as you say -- this has become more consistent with iOS settings, which is a good thing.

(I also don't know what "click/twitch" means. Googling it gives me zero results that aren't for Twitch streaming. But in any case, the navigate/back paradigm has nothing whatsoever to do with which input device you use. Neither mice, trackpads, nor touchscreens have any kind of consistent "back button". Sometimes there's some side button or side swipe that works with some programs, sometimes there isn't.)

1 comments

Yeah, I'm not classically trained to speak in the right terms. The whole idea for me is, can I get what I want to do, done, in a more enjoyable way? That to me is all things - the ideas I threw out were just brainstorm novice ideas that I would find helpful. Enjoyable also becomes philosophical - which is good - but should be understood through the way it works, obviously + consistently.

Yeah, click/twitch is a made up term just now. Though I would say an affordance of the input device one uses does dictate what is 'easiest‘ or 'most natural' to use - a quick swipe once the edge of a window is reached, to signal either refresh (for pull down) or go back / forward for horizontal edges sure feels nice on a trackpad. I believe had Apple had a slide swipe via edge earlier in its life - we would have gone straight to glass only devices, no home button.