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by chongli 1329 days ago
The issue is not with players categorizing a game as a roguelike (or not), it’s developers categorizing their game as a marketing tactic. The way discovery works on a platform such as Steam, developers are incentivized to tick as many boxes as possible on the genre list in order to get their game seen by as many players as possible. In effect, this self-categorization lets developers dilute the meaning of genre labels in order to make money.

Roguelike just happened to be one of the genre labels with a long-standing and passionate community. Now the community members are everywhere speaking out against this dilution. This is not gatekeeping — anyone is welcome to play roguelikes — it’s preservation of the genre’s distinctiveness.

1 comments

> it’s preservation of the genre’s distinctiveness.

This is literally gatekeeping. You are deciding which things may pass the gate.

Gatekeeping pertains to people, not things. If you have a rock n' roll club you're allowed to say that "Happy Birthday" is not a rock n' roll song. That's different from saying "people who like the Happy Birthday song aren't allowed in the club", which is gatekeeping.
Now you are gatekeeping the concept of gatekeeping, incredible.