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by lofaszvanitt
1341 days ago
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No one really knows what a roguelike is, yet it is repeated ad infinitum. If the general populace doesn't really know what a roguelike is, why not describe it with proper wording like: mostly shallow content sold as something shiny in a repetitive way, lack of original story/background, time vampire if no proper checkpoint/save system in place. The best egregious example of terrible game design is the game called Returnal where the game designers sentenced the player to recollect most of the items/loot upon failure because who knows why. This isn't a problem in itself if done properly, but why going through the same area again and again, why collect the proper weapon again if you fail at a boss, is just plain stupidity or malignancy. So in essence a childish idiot sentences you to replay his "super creation" multiple times, because he thought that's cool. thank you. you, the gamer, will come into this equation with your most precious resource: time. how do you want to spend your time? by repeating the same BORING shit or progressing and experiencing new, stimulating areas while a story is told to you? |
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