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by constantcrying
1337 days ago
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This is not the issue.
Floating point numbers have problems when A and B differ greatly in magnitude, then A-B might easily be equal to A and so ((A-B)-A)LARGENUMBER can still be equal to zero, even if B was e.g. 1. This is not a problem with floats. This is an inherent* result of the design constraints. You can not fix it and there are no alternatives without this flaw which offer any of the same benefits as floats. Any operation between two floats is the floating point number which is closest to the result calculated as real numbers, that is the magic of floats. Floating point numbers are a near magical type, which for many applications are not only a good choice, but the only one which makes any sense. It is near impossible to imagine modern engineering without them. |
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One good common example is numerical integration. In any sufficient fine grained posteriori simulation, even with modest limits on position - delta velocity can be too small to preserve when adding to position, i.e when delta velocity is more than 2^52 smaller than position. Keeping a separate accumulator is the only way to handle this without arbitrarily increasing precision with software FP.