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by aasasd 1332 days ago
Probably ‘.kkrieger’ would be a more-current inspiration, though it's almost twenty years old itself: https://en.wikipedia.org/wiki/.kkrieger

My uneducated guess is that perhaps the thing of the day now is proper voxels (not Minecraft's “voxels”) and lots of shaders on top. But then again, this endeavour doesn't really differ from just making experimental game engines.