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by aasasd
1332 days ago
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Probably ‘.kkrieger’ would be a more-current inspiration, though it's almost twenty years old itself: https://en.wikipedia.org/wiki/.kkrieger My uneducated guess is that perhaps the thing of the day now is proper voxels (not Minecraft's “voxels”) and lots of shaders on top. But then again, this endeavour doesn't really differ from just making experimental game engines. |
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